SUBROUTINE FRMNODT(X1,Y1,X2,Y2,X3,Y3,NPTS) USE BLK1MOD ! INCLUDE 'BLK1.COM' ! X1,X2,X3 AND Y1,Y2,Y3 are vertices of triangle ! NPTS is the nominal number of elements on each side ! Work along first side AND backwards along second line DO N=1,NPTS-1 RATIO=FLOAT(N)/FLOAT(NPTS) X12=X1+RATIO*(X2-X1) Y12=Y1+RATIO*(Y2-Y1) X32=X3+RATIO*(X2-X3) Y32=Y3+RATIO*(Y2-Y3) ! Now get interior points NINT=NPTS-N DO M=1,NINT-1 RATIO=FLOAT(M)/FLOAT(NINT) XNEW=X12+RATIO*(X32-X12) YNEW=Y12+RATIO*(Y32-Y12) CALL DEFNOD(XNEW,YNEW) ENDDO ENDDO RETURN END SUBROUTINE DEFNOD(XNEW,YNEW) USE BLK1MOD USE BLK2MOD ! INCLUDE 'BLK1.COM' ! INCLUDE 'BLK2.COM' INCLUDE 'TXFRM.COM' CALL GETNOD(N2) CORD(N2,1) = XNEW CORD(N2,2) = YNEW WD(N2)=-9999. WIDTH(N2) = 0. SS1(N2)=0. SS2(N2)=0. WIDS(N2)=0. BS1(N2)=0. INSKP(N2)=0 INEW(N2) = 1 ! XUSR(N2) = CORD(N2,1)*TXSCAL - XS YUSR(N2) = CORD(N2,2)*TXSCAL - YS LIST(N2)=1 CALL PLTNOD(N2,1) RETURN END