SUBROUTINE DELN2(NVERT,ISWT1) USE BLKMAP USE BLK1MOD USE BLK2MOD ! INCLUDE 'BLK1.COM' ! INCLUDE 'BLK2.COM' CHARACTER*80 LIND CHARACTER*1 ANS DATA SPAC/0.0/ VOID = -1.E10 NEDGE=0 NINTV=1 NGAP=0 ! Check options IF(ISWT1 .EQ. 0) THEN CALL TRIANOPT(NINTV,SPAC) ELSE NINTV=1 SPAC=0 ENDIF ! Sort points into ascending x order CALL SORTDB(XUSR,NKEY,NVERT) ! Drop points based on spacing IF(ISWT1 .NE. 0) THEN IF(NINTV .GT. 1 .OR. SPAC .GT. 0.) THEN CALL DROPPTS(NVERT,NINTV,SPAC) ENDIF ENDIF ! Get location of supertriangle iprt=0 call supert(XUSR,YUSR,NVERT) NELTS=1 NVERTM=NVERT-3 ! Loop on the vertices DO NN=1,NVERT-3 ! process next point N=NKEY(NN) ! Skip out if inactive point IF(N .EQ. 0) GO TO 500 IF(LIST(N) .EQ. 0) GO TO 500 IF(NN .LT. NVERTM) THEN DO KK=NN+1,NVERTM K=NKEY(KK) IF(K .NE. 0) THEN IF(XUSR(N) .EQ. XUSR(K)) THEN IF(YUSR(N) .EQ. YUSR(K)) THEN WRITE(45,*) 'IDENT',N,K NKEY(KK)=0 ENDIF ELSE GO TO 200 ENDIF ENDIF 200 CONTINUE ENDDO ENDIF ! Set edge buffers to zero IF(NEDGE .GT. 0) THEN DO J=1,NEDGE IEDGE(J,1)=0 IEDGE(J,2)=0 END DO ELSE DO J=1,100 IEDGE(J,1)=0 IEDGE(J,2)=0 END DO ENDIF NEDGE=0 ! test for point in circumcircle if(n .eq. 6) then aa=0 endif DO J=1,NELTS CALL INSIDCIRC(XUSR,YUSR,J,N,ISWT) ! If inside process edges IF(ISWT .EQ. 1) THEN CALL PROCESS(J,NEDGE,NGAP) ENDIF END DO ! Setup to form new triangles CALL SETEDG(NEDGE) ! Now form triangles as needed DO J=1,NEDGE NELFM(J)=0 IF(IEDGE(J,1) .NE. 0) THEN CALL FORMT(XUSR,YUSR,J,N,NGAP,KK,WD) NELFM(J)=KK ENDIF END DO DO J=1,NEDGE IF(NELFM(J) .GT. 0) THEN CALL TESTTR(XUSR,YUSR,NELFM(J)) ENDIF ENDDO NEDGE=0 iprt=0 if(iprt .eq. 0) go to 500 DO J=1,NELTS IF(NOPEL(J,1) .GT. 0) THEN WRITE(150+nn,'(2i5,2i10,19x,''1'')') J,(NOPEL(J,K),K=1,3) ENDIF END DO ninnin=9999 write(150+nn,'(i5)') ninnin do j=1,nvert write(150+nn,'(i10,f16.6,f20.6,f10.2)') j,xusr(j),yusr(j),val(j) enddo write(150+nn,'(i10)') ninnin 500 continue END DO ! Get rid of elements from super point CALL RIDPOINT(NVERT) XUSR(NP+1)=VOID XUSR(NP+2)=VOID XUSR(NP+3)=VOID YUSR(NP+1)=VOID YUSR(NP+2)=VOID YUSR(NP+3)=VOID DO J=1,NELTS DO K=1,3 NOPSTO(J,2*K-1,1)=NOPEL(J,K) NOPSTO(J,2*K,1)=0 ENDDO NOPSTO(J,7,1)=0 NOPSTO(J,8,1)=0 IMATSTO(J,1)=1 THTASTO(J,1)=0. ENDDO NP=NP-3 NPSTO(1)=NP NESTO(1)=NELTS ! Get edge nodes for later filling ! IF(ISWT1 .EQ. 0) THEN ! CALL GETEDG ! ENDIF if(iswt1 .eq. 2) then do j=1,np xusrsto(j,1)=xusr(j) yusrsto(j,1)=yusr(j) enddo call mergemesh1(1) ! call mergemesh endif CALL ADDMESH(1) RETURN END SUBROUTINE SUBROUTINE GETEDG USE BLKMAP USE BLK1MOD USE BLK2MOD ! INCLUDE 'BLK1.COM' ! INCLUDE 'BLK2.COM' ! Look for edges that are duplicates DO N=1,NESTO(1) DO NN=1,3 N1=NOPEL(N,NN) IF(NN .EQ. 3) THEN N2=NOPEL(N,1) ELSE N2=NOPEL(N,NN+1) ENDIF DO M=1,NESTO(1) DO MM=1,3 M1=NOPEL(M,MM) IF(M1 .EQ. N2) THEN ! Keep looking for match IF(MM .EQ. 3) THEN M2=NOPEL(M,1) ELSE M2=NOPEL(M,MM+1) ENDIF IF(M2 .EQ. N1) THEN ! We have a match, this is no edge skip out to next side GO TO 400 ENDIF ENDIF ENDDO ENDDO ! No match these nodes are on an edge NINC(N1)=1 NINC(N2)=1 400 CONTINUE ENDDO ENDDO RETURN END